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avfilter/ddagrab: only use acquired texture on valid updates

This commit is contained in:
Timo Rothenpieler 2024-02-09 19:42:53 +01:00
parent 6154137b18
commit 21c6d12449
1 changed files with 44 additions and 4 deletions

View File

@ -82,6 +82,7 @@ typedef struct DdagrabContext {
int raw_height;
ID3D11Texture2D *probed_texture;
ID3D11Texture2D *buffer_texture;
ID3D11VertexShader *vertex_shader;
ID3D11InputLayout *input_layout;
@ -154,6 +155,7 @@ static av_cold void ddagrab_uninit(AVFilterContext *avctx)
release_resource(&dda->const_buffer);
release_resource(&dda->probed_texture);
release_resource(&dda->buffer_texture);
release_resource(&dda->dxgi_outdupl);
release_resource(&dda->mouse_resource_view);
@ -707,9 +709,29 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
goto error;
}
if (need_frame && (!frame_info.LastPresentTime.QuadPart || !frame_info.AccumulatedFrames)) {
ret = AVERROR(EAGAIN);
goto error;
if (!frame_info.LastPresentTime.QuadPart || !frame_info.AccumulatedFrames) {
if (need_frame) {
ret = AVERROR(EAGAIN);
goto error;
}
// Unforunately, we can't rely on the desktop_resource's format in this case.
// The API might even return it in with a format that was not in the initial
// list of supported formats, and it can change/flicker randomly.
// To work around this, return an internal copy of the last valid texture we got.
release_resource(&desktop_resource);
// The initial probing should make this impossible.
if (!dda->buffer_texture) {
av_log(avctx, AV_LOG_ERROR, "No buffer texture while operating!\n");
ret = AVERROR_BUG;
goto error;
}
av_log(avctx, AV_LOG_TRACE, "Returning internal buffer for a frame!\n");
ID3D11Texture2D_AddRef(dda->buffer_texture);
*desktop_texture = dda->buffer_texture;
return 0;
}
hr = IDXGIResource_QueryInterface(desktop_resource, &IID_ID3D11Texture2D, (void**)desktop_texture);
@ -720,6 +742,24 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
goto error;
}
if (!dda->buffer_texture) {
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D_GetDesc(*desktop_texture, &desc);
desc.Usage = D3D11_USAGE_DEFAULT;
hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device, &desc, NULL, &dda->buffer_texture);
if (FAILED(hr)) {
release_resource(desktop_texture);
av_log(avctx, AV_LOG_ERROR, "Failed creating internal buffer texture.\n");
ret = AVERROR(ENOMEM);
goto error;
}
}
ID3D11DeviceContext_CopyResource(dda->device_hwctx->device_context,
(ID3D11Resource*)dda->buffer_texture,
(ID3D11Resource*)*desktop_texture);
return 0;
error:
@ -1108,7 +1148,7 @@ static int ddagrab_request_frame(AVFilterLink *outlink)
if (desc.Format != dda->raw_format ||
(int)desc.Width != dda->raw_width ||
(int)desc.Height != dda->raw_height) {
av_log(avctx, AV_LOG_ERROR, "Output parameters changed!");
av_log(avctx, AV_LOG_ERROR, "Output parameters changed!\n");
ret = AVERROR_OUTPUT_CHANGED;
goto fail;
}