62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
/*
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* Copyright (c) 2013, INTEL CORPORATION
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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* Neither the name of INTEL CORPORATION nor the names of its contributors may
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* be used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "hw_device.h"
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/** Direct3D 9 device implementation.
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@note Can be initilized for only 1 or two 2 views. Handle to
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MFX_HANDLE_GFXS3DCONTROL must be set prior if initializing for 2 views.
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@note Device always set D3DPRESENT_PARAMETERS::Windowed to TRUE.
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*/
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class CD3D9Device : public CHWDevice
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{
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public:
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CD3D9Device(IDirect3DDeviceManager9* pDeviceManager9);
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virtual ~CD3D9Device();
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virtual mfxStatus Init(int nAdapterNum);
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virtual mfxStatus Reset();
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virtual mfxHDL GetHandle(mfxHandleType type);
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virtual void Close();
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protected:
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virtual mfxStatus FillD3DPP(mfxHDL hWindow, D3DPRESENT_PARAMETERS &D3DPP);
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mfxStatus InitFromScratch(int nAdapterNum);
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mfxStatus InitFromRenderer(int nAdapterNum);
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private:
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IDirect3D9Ex* m_pD3D9;
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IDirect3DDevice9* m_pD3DD9;
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IDirect3DDeviceManager9* m_pDeviceManager9;
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D3DPRESENT_PARAMETERS m_D3DPP;
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UINT m_ResetToken;
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};
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