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qsdecoder/d3d_device.h

62 lines
2.6 KiB
C++

/*
* Copyright (c) 2013, INTEL CORPORATION
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* Neither the name of INTEL CORPORATION nor the names of its contributors may
* be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "hw_device.h"
/** Direct3D 9 device implementation.
@note Can be initilized for only 1 or two 2 views. Handle to
MFX_HANDLE_GFXS3DCONTROL must be set prior if initializing for 2 views.
@note Device always set D3DPRESENT_PARAMETERS::Windowed to TRUE.
*/
class CD3D9Device : public CHWDevice
{
public:
CD3D9Device(IDirect3DDeviceManager9* pDeviceManager9);
virtual ~CD3D9Device();
virtual mfxStatus Init(int nAdapterNum);
virtual mfxStatus Reset();
virtual mfxHDL GetHandle(mfxHandleType type);
virtual void Close();
protected:
virtual mfxStatus FillD3DPP(mfxHDL hWindow, D3DPRESENT_PARAMETERS &D3DPP);
mfxStatus InitFromScratch(int nAdapterNum);
mfxStatus InitFromRenderer(int nAdapterNum);
private:
IDirect3D9Ex* m_pD3D9;
IDirect3DDevice9* m_pD3DD9;
IDirect3DDeviceManager9* m_pDeviceManager9;
D3DPRESENT_PARAMETERS m_D3DPP;
UINT m_ResetToken;
};