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QSDecoder by Eric Gur, maintained for LAV
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Hendrik Leppkes 72e6b6a944 Add support for VS2022 2022-07-28 18:01:14 +02:00
MSDK Updated MSDK dispatchers to run on Vista / Server 2008 again 2019-02-17 09:35:46 +01:00
doc v 0.27: 2012-02-13 18:36:24 +00:00
.gitignore Remove support for VS2012 2019-02-07 12:31:14 +01:00
CodecInfo.h v0.42: 2013-05-19 21:14:32 +00:00
H264Nalu.cpp Experimental: 2013-06-08 21:17:19 +00:00
H264Nalu.h Removed D3D11 MY copy. 2013-06-10 18:04:13 +00:00
IQuickSyncDecoder.h 0.45: 2014-02-05 14:54:02 +00:00
IntelQuickSyncDecoder.def * Added vs2012 project and solution 2012-11-12 19:25:02 +00:00
IntelQuickSyncDecoder.rc 0.45: 2014-02-05 14:54:02 +00:00
IntelQuickSyncDecoder.sln git-svn-id: svn://svn.code.sf.net/p/qsdecoder/code/trunk/IntelQuickSyncDecoder@9 dfccccb7-dd81-40b7-a334-5a7ba89c2b1d 2011-12-29 22:50:27 +00:00
IntelQuickSyncDecoder.vcxproj Add support for VS2022 2022-07-28 18:01:14 +02:00
IntelQuickSyncDecoder.vcxproj.filters Experimental - D3D11 support. Not fully functional vs2012 project not updated either. 2013-05-15 22:49:18 +00:00
QuickSync.cpp 0.45: 2014-02-05 14:54:02 +00:00
QuickSync.h v0.42: 2013-05-19 21:14:32 +00:00
QuickSyncDecoder.cpp Fix possible out-of-bounds read of workaround for DecodeHeader. 2016-01-18 14:01:31 +01:00
QuickSyncDecoder.h Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
QuickSyncExports.cpp v0.42: 2013-05-19 21:14:32 +00:00
QuickSyncUtils.cpp 0.43: 2013-05-24 14:02:20 +00:00
QuickSyncUtils.h Experimental - D3D11 support. Not fully functional vs2012 project not updated either. 2013-05-15 22:49:18 +00:00
QuickSyncVPP.cpp Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
QuickSyncVPP.h v0.42: 2013-05-19 21:14:32 +00:00
QuickSync_defs.h 0.43: 2013-05-24 14:02:20 +00:00
TimeManager.cpp Fixed bad time stamp behavior in corner case soft 3:2 clip. 2014-02-04 13:26:45 +00:00
TimeManager.h Fixed improper time stamp behavior when ts manipulation is off. Now time stamps pass "as is". 2014-02-05 12:22:12 +00:00
base_alllocator.cpp Experimental - Fixed D3D11 + VC1 freeze. Fixed D3D9 playback. Win7 is functional too. Need some more testing for release. This commit contains some code cosmetics too. 2013-05-16 19:46:37 +00:00
base_allocator.h Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
d3d11_allocator.cpp Removed D3D11 MY copy. 2013-06-10 18:04:13 +00:00
d3d11_allocator.h Experimental - D3D11 support. Not fully functional vs2012 project not updated either. 2013-05-15 22:49:18 +00:00
d3d11_device.cpp Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
d3d11_device.h Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
d3d_allocator.cpp v0.42: 2013-05-19 21:14:32 +00:00
d3d_allocator.h Experimental - D3D11 support. Not fully functional vs2012 project not updated either. 2013-05-15 22:49:18 +00:00
d3d_device.cpp Try direct D3D9 init before asking the device manager 2014-02-05 15:56:01 +01:00
d3d_device.h Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
frame_constructors.cpp 0.45: 2014-02-05 14:54:02 +00:00
frame_constructors.h Fixed improper time stamp behavior when ts manipulation is off. Now time stamps pass "as is". 2014-02-05 12:22:12 +00:00
hw_device.h Experimental D3D11 optimizations and cleanup. 2013-05-22 21:29:10 +00:00
license.txt Initial addition to SVN - matches v0.18 alpha 2011-11-07 09:26:34 +00:00
resource.h Added MT copy. A mild performance gain. Added flag to disable it 2012-01-09 16:30:55 +00:00
stdafx.cpp Update MSDK to 2018R2 2019-02-07 12:43:25 +01:00
stdafx.h Add support for Visual Studio 2019 2019-04-03 10:57:31 +02:00
sysmem_allocator.cpp Experimental - Fixed D3D11 + VC1 freeze. Fixed D3D9 playback. Win7 is functional too. Need some more testing for release. This commit contains some code cosmetics too. 2013-05-16 19:46:37 +00:00
sysmem_allocator.h v0.41: 2013-01-31 19:55:47 +00:00