MSDK
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Updated MSDK dispatchers to run on Vista / Server 2008 again
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2019-02-17 09:35:46 +01:00 |
doc
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v 0.27:
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2012-02-13 18:36:24 +00:00 |
.gitignore
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Remove support for VS2012
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2019-02-07 12:31:14 +01:00 |
CodecInfo.h
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v0.42:
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2013-05-19 21:14:32 +00:00 |
H264Nalu.cpp
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Experimental:
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2013-06-08 21:17:19 +00:00 |
H264Nalu.h
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Removed D3D11 MY copy.
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2013-06-10 18:04:13 +00:00 |
IQuickSyncDecoder.h
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0.45:
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2014-02-05 14:54:02 +00:00 |
IntelQuickSyncDecoder.def
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* Added vs2012 project and solution
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2012-11-12 19:25:02 +00:00 |
IntelQuickSyncDecoder.rc
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0.45:
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2014-02-05 14:54:02 +00:00 |
IntelQuickSyncDecoder.sln
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git-svn-id: svn://svn.code.sf.net/p/qsdecoder/code/trunk/IntelQuickSyncDecoder@9 dfccccb7-dd81-40b7-a334-5a7ba89c2b1d
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2011-12-29 22:50:27 +00:00 |
IntelQuickSyncDecoder.vcxproj
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Add support for VS2022
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2022-07-28 18:01:14 +02:00 |
IntelQuickSyncDecoder.vcxproj.filters
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Experimental - D3D11 support. Not fully functional vs2012 project not updated either.
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2013-05-15 22:49:18 +00:00 |
QuickSync.cpp
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0.45:
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2014-02-05 14:54:02 +00:00 |
QuickSync.h
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v0.42:
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2013-05-19 21:14:32 +00:00 |
QuickSyncDecoder.cpp
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Fix possible out-of-bounds read of workaround for DecodeHeader.
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2016-01-18 14:01:31 +01:00 |
QuickSyncDecoder.h
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
QuickSyncExports.cpp
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v0.42:
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2013-05-19 21:14:32 +00:00 |
QuickSyncUtils.cpp
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0.43:
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2013-05-24 14:02:20 +00:00 |
QuickSyncUtils.h
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Experimental - D3D11 support. Not fully functional vs2012 project not updated either.
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2013-05-15 22:49:18 +00:00 |
QuickSyncVPP.cpp
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
QuickSyncVPP.h
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v0.42:
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2013-05-19 21:14:32 +00:00 |
QuickSync_defs.h
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0.43:
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2013-05-24 14:02:20 +00:00 |
TimeManager.cpp
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Fixed bad time stamp behavior in corner case soft 3:2 clip.
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2014-02-04 13:26:45 +00:00 |
TimeManager.h
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Fixed improper time stamp behavior when ts manipulation is off. Now time stamps pass "as is".
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2014-02-05 12:22:12 +00:00 |
base_alllocator.cpp
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Experimental - Fixed D3D11 + VC1 freeze. Fixed D3D9 playback. Win7 is functional too. Need some more testing for release. This commit contains some code cosmetics too.
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2013-05-16 19:46:37 +00:00 |
base_allocator.h
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
d3d11_allocator.cpp
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Removed D3D11 MY copy.
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2013-06-10 18:04:13 +00:00 |
d3d11_allocator.h
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Experimental - D3D11 support. Not fully functional vs2012 project not updated either.
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2013-05-15 22:49:18 +00:00 |
d3d11_device.cpp
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
d3d11_device.h
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
d3d_allocator.cpp
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v0.42:
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2013-05-19 21:14:32 +00:00 |
d3d_allocator.h
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Experimental - D3D11 support. Not fully functional vs2012 project not updated either.
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2013-05-15 22:49:18 +00:00 |
d3d_device.cpp
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Try direct D3D9 init before asking the device manager
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2014-02-05 15:56:01 +01:00 |
d3d_device.h
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
frame_constructors.cpp
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0.45:
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2014-02-05 14:54:02 +00:00 |
frame_constructors.h
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Fixed improper time stamp behavior when ts manipulation is off. Now time stamps pass "as is".
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2014-02-05 12:22:12 +00:00 |
hw_device.h
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Experimental D3D11 optimizations and cleanup.
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2013-05-22 21:29:10 +00:00 |
license.txt
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Initial addition to SVN - matches v0.18 alpha
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2011-11-07 09:26:34 +00:00 |
resource.h
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Added MT copy. A mild performance gain. Added flag to disable it
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2012-01-09 16:30:55 +00:00 |
stdafx.cpp
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Update MSDK to 2018R2
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2019-02-07 12:43:25 +01:00 |
stdafx.h
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Add support for Visual Studio 2019
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2019-04-03 10:57:31 +02:00 |
sysmem_allocator.cpp
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Experimental - Fixed D3D11 + VC1 freeze. Fixed D3D9 playback. Win7 is functional too. Need some more testing for release. This commit contains some code cosmetics too.
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2013-05-16 19:46:37 +00:00 |
sysmem_allocator.h
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v0.41:
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2013-01-31 19:55:47 +00:00 |